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Exp. Points: 160 / 180
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Voting Pow.: 3.96 votes
BBS Posts: 30 (0.11 per day)
Flash Reviews: 58
Music Reviews: 22
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All Flash Reviews
58 Reviews | 9 w/ Responses
Well technically this is a very good flash. Good animation art, voice-acting etc. But it seems out of place in the speechless world of Brackenwood. I've always been a fan of the non-verbal communication of emotions. The out-right statement the Bitey's anger stems from his loneliness was... to plain, I could tell that Bitey was lonely from the other flash's, and the effect of it not being said out-right was much more powerful. I like the idea of adding to the Brackenwood story, and to Bitey specifically. But the trailer seems too un-trailer like and to straight-forward. Hopefully the feature film you are planning will be much more subtle.
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Too much like shock. I'm not gonna say you copied it, you had some unique ideas in there, but there was just to many similarities to Terkoiz's Shock. Try to mix things up more, and make it you're own.
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It was even better than the first. Their was much more strategy and skill required, and less random "click and watch" involved. The music was soothing and added to the game. I like the different interactive balls that combine to create an overall challenging, but not impossible game play. It was the perfect mix of randomness and skill. However, different challenges would have made the game more interesting and add to replay value, challenges such as destroying a certain number of balls instead filling a certain amount of the screen, or challenges to destroy only certain colors while still filling a certain portion of the screen, a little like the Phytrix game here:
http://www.newgrounds.com/portal/view /516232
The only complaint I have is the normal/fast speed button which could have easily been replaced with > and >> buttons and placed between the restart and facebook buttons, instead of appearing on the playing field.
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The storyline was fascinating, and many elements added tension and scare, like random faces popping up, but many other elements ruined the tension, like the eyes in the forest at the very end, the graphics didn't fit with the rest of the game and where somewhat corny. It also seemed a bit to easy, and some gramatical and writing errors ruined the flow of the game. For example: "This is not a test, I'm testing you", that doesn't make any sense. Besides that though, the game had a fascinating storyline, and I'm sure I'll enjoy #2.
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It's good, the balance is great and challenging, but at around day 12 it gets almost impossible because it's so choppy. You really need a quality control button.
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I can see you're political, philosophical, and religious (or lack of) views in this game quite plainly, and as a result, mildly offensively.
However, I will rate this "game" on a technical bases for you're benefit, and those who bother to read reviews before they play a game. It was an interesting concept, and had a very chaotic atmosphere, (I'm pretty sure that's what you where going for). So you portrayed you're thoughts and feelings quite well. It was overall interesting, and the multiple choices and endings where, I must say, rather fascinating. However, the controls seemed slightly buggy, I would roll my mouse to one selection, but it seemed that I chose one I didn't mean to. I suggest you slow down the speed as well, so people can read over their choices.
Just out of curiosity, the main idea of this game seems to be anti Christian, are you opposed to all religion, or just Christianity?
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"Good but definately not the best it vould be."
It's good, but the controls seem a little choppy and slow at times. Their also a bit difficult. something more dynamic and contextual would have been better. Like auto detecting if the player was pressed against the edge of a block, and performing the "flip and roll" automatically. The jumping also seemed a little too... mechanical? The idea for game-play was good though. Wall jump was a bit useless. One other problem was the collision. It seemed like the player could be a few pixels away from a block and still get squished by it. Overall, an interesting game, but it needs lots of technical improvement and debugging.
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The concept and game-play is good, but it needs more.
-The graphics are okay, but making them more cartoony would help. The cut and paste looking planets are a bit weird.
-The game needs checkpoints, or some sort of level selection menu.
-You should probably slow down the background spinning.
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Can get boring at times, but pretty fun nonetheless. My only suggestion is to add an editor.
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It was good, their where some parts where the tactics seemed a little linear though. Like tha part with the jeep, and other parts that forced you into one option. I played the game a few times to see different endings or different part of the story. I like how different things build-up to help you in the next scene. Their should be some type of way to go back a scene though, so if you mess up you don't have tostart from the beginning. I like the two different endings. I hope you make a continuation.
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